Course Details
Day One
Topic 1: Get Started on Blueprint
- Overview of Game Development
- What is Blueprint
- Create Blueprint
- Explore Blueprint Editor
- Components
Topic 2: Blueprint Programming Fundamentals
- Data structures and variables
- Conditions
- Loops
- Switch
- Functions
- Macros
Topic 3 : Creating Game Controller
- Widget and Assets
- Buttons & States
- Text Content Bindings
- Progress Bar
- Pause Game
- Exit Button
Day Two
Topic 4 – Events and Animation
- Creating Events
- Triggers
- Create Animation
- Create State Machine
Topic 5 – Unreal Game Mechanics: Camera Walk Action
- Sliding doors
- Elevator
- Flashlight
- Day-Night Cycle
- Level Changing
- Sprint System
Topic 6 – Unreal Game Mechanics: Creating a Directional Sprint
- Grenade
- Enemy AI
- Pickup Object and Scoring
- Minimap
- Timer
- Health
Course Info
Promotion Code
Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target Age Group: 18-65 years old
Minimum Software/Hardware Requirement
Software:
Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download
Hardware: Window or Mac Laptops
Job Roles
- Game Developer
- 3D Artist
- Level Designer
- VR Developer
- AR Developer
- Gameplay Programmer
- Technical Artist
- Game Designer
- UI/UX Designer
- Animator
- VFX Artist
- Sound Designer
- Game Tester
- Game Producer
- Creative Director
Trainers
Dexter Fang: Dexter Fang is a digital innovation specialist passionate about creating immersive learning experiences through digital twins, bringing historical, speculative, and practical environments to life. Currently pursuing a Master’s by Research, Dexter focuses on collaborative virtual reality and the development of cutting-edge learning platforms. With a successful background in both specialist and executive roles, Dexter is a servant leader driven to exceed project goals by relentlessly pursuing excellence. Outside of work, he enjoys exploring the world through drone photography, building mechanical models, and dreaming of traversing every habitable continent in a Land Rover. His passion for understanding how things work fuels his commitment to creating impactful and engaging virtual experiences.