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Enhance Your Employability with Certified Skills and Courses in Singapore - WSQ , IBF-STS, Skills Certification

Unreal Engine Blueprint Visual Programming for Game Development

Unlock the vast potential of Unreal Engine's Blueprint Visual Programming through this comprehensive course tailored for aspiring game developers. Dive deep into the functionalities of the Blueprint Editor, mastering the art of manipulating variables, and setting up events to bring your game to life.

Further enhance your proficiency by crafting animations and establishing a robust game controller. This curriculum not only provides hands-on experience with creating engaging animations but also offers in-depth insights into the intricacies of game mechanics. By the end of this course, you'll possess the skills and knowledge to create compelling games with Unreal Engine Blueprint.

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant Applications

No funding is available for this course

Course Code: C744

Course Booking

The course fee listed below is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

$600.00 (GST-exclusive)
$654.00 (GST-inclusive)

Course Date

Course Time

* Required Fields

Post-Course Support

We provide free consultation related to the subject matter after the course. Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts and get back to you asap.

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Day One


Topic 1: Get Started on Blueprint

  • Overview of Game Development
  • What is Blueprint
  • Create Blueprint
  • Explore Blueprint Editor
  • Components

Topic 2: Blueprint Programming Fundamentals

  • Data structures and variables
  • Conditions
  • Loops
  • Switch
  • Functions
  • Macros

Topic 3 : Creating Game Controller

  • Widget and Assets 
  • Buttons & States
  • Text Content Bindings
  • Progress Bar
  • Pause Game
  • Exit Button

Day Two

Topic 4 – Events and Animation

  • Creating Events
  • Triggers
  • Create Animation
  • Create State Machine

Topic 5 – Unreal Game Mechanics: Camera Walk Action

  • Sliding doors
  • Elevator
  • Flashlight
  • Day-Night Cycle
  • Level Changing 
  • Sprint System

Topic 6 – Unreal Game Mechanics: Creating a Directional Sprint

  • Grenade 
  • Enemy AI
  • Pickup Object and Scoring
  • Minimap
  • Timer
  • Health

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download

Hardware: Window or Mac Laptops

Job Roles

  • Game Developer
  • 3D Artist
  • Level Designer
  • VR Developer
  • AR Developer
  • Gameplay Programmer
  • Technical Artist
  • Game Designer
  • UI/UX Designer
  • Animator
  • VFX Artist
  • Sound Designer
  • Game Tester
  • Game Producer
  • Creative Director

Trainers

Dexter Fang: Dexter Fang is a digital innovation specialist passionate about creating immersive learning experiences through digital twins, bringing historical, speculative, and practical environments to life. Currently pursuing a Master’s by Research, Dexter focuses on collaborative virtual reality and the development of cutting-edge learning platforms. With a successful background in both specialist and executive roles, Dexter is a servant leader driven to exceed project goals by relentlessly pursuing excellence. Outside of work, he enjoys exploring the world through drone photography, building mechanical models, and dreaming of traversing every habitable continent in a Land Rover. His passion for understanding how things work fuels his commitment to creating impactful and engaging virtual experiences.

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