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Enhance Your Employability with Certified Skills and Courses in Singapore - WSQ , IBF-STS, Skills Certification

Virtual Reality for Architecture Visualisations with Unreal Engine 

Master the cutting-edge techniques in Virtual Reality to transform your architectural visualisations into captivating, immersive experiences with the Unreal Engine. This course equips you with the skills to seamlessly transfer your Archviz projects from 3ds Max, rendering them playable in Virtual Reality, thereby revolutionising your architectural presentations.

Along with a hands-on approach, you'll delve into the intricacies of the Unreal Engine material editor, comprehending its myriad functionalities. The curriculum further enlightens students on the diverse lighting techniques available in Unreal Engine 4, ensuring a holistic understanding and aptitude to produce lifelike, virtual architectural simulations.

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant Applications

No funding available for this course.

Course Code: C437

Course Booking

The course fee listed below is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

$600.00 (GST-exclusive)
$654.00 (GST-inclusive)

Course Date

Course Time

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Post-Course Support

We provide free consultation related to the subject matter after the course. Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts and get back to you asap.

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Day 1

Topic 1: Setting up 3ds Max 

  • File/system unit scale 
  • Preparing your scripts 
  • Vray-standard Material converter 
  • Ts Tools 
  • Steamroller 
  • Editing TS_TOOLS 


Topic 2: Getting 3ds max model ready for unreal engine 

  • Materials name 
  • Mesh name 
  • Ensure system unit scale is in cm 
  • Convert Vray Materials to standard* 
  • Ungrouping and removing lights/camera 
  • Removing backface cull 
  • Steamroller Script 
  • Ts tools export to FBX 
  • FBX Settings 
  • TS tools copy locations 


Topic 3: Basic Navigating in unreal engine 

  • Creating a new Project 
  • Using a blank project type with no starter content 
  • Choosing the first person shooter project type 
  • Moving around in unreal engine 
  • Layouts 


Topic 4: Exporting models and importing into unreal engine 

  • Import objects without ts tools 
  • Importing objects(no collision and no uv unwrap) 
  • Copy locations using ts_tools 

Day 2


Topic  5: Lighting 

  • Adding a skybox 
  • Skylight and lightmass portal 
  • Directional light 
  • Spot lights and pointlights 
  • Lightmass Importance Volume 
  • First build to check for missing uv unwrap 


Topic 6: Materials 

  • Diffuse map 
  • Metallic map 
  • Normal Map 
  • Roughness Map 
  • Specular Maps 
  • Emissive and multiplier 
  • Quick way to change UV 


Topic 7: Setting up controllers and running on VR set

  • Configuring controller 
  • Test on VR set

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download

Hardware: Window or Mac Laptops

Job Roles

  • Game Developer
  • 3D Artist
  • Level Designer
  • VR Developer
  • AR Developer
  • Gameplay Programmer
  • Technical Artist
  • Game Designer
  • UI/UX Designer
  • Animator
  • VFX Artist
  • Sound Designer
  • Game Tester
  • Game Producer
  • Creative Director

Trainers

Dexter Fang: Dexter Fang is a digital innovation specialist passionate about creating immersive learning experiences through digital twins, bringing historical, speculative, and practical environments to life. Currently pursuing a Master’s by Research, Dexter focuses on collaborative virtual reality and the development of cutting-edge learning platforms.

With a successful background in both specialist and executive roles, Dexter is a servant leader driven to exceed project goals by relentlessly pursuing excellence. Outside of work, he enjoys exploring the world through drone photography, building mechanical models, and dreaming of traversing every habitable continent in a Land Rover. His passion for understanding how things work fuels his commitment to creating impactful and engaging virtual experiences.

Customer Reviews (3)

will recommend Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
. (Posted on 10/9/2020)
will recommend Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
An optimised laptop will be useful to support the learning of the program. (Posted on 10/9/2020)
wil recommend Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
Trainer is flexible and interactive and able to customise topics according to my requirements. (Posted on 3/25/2020)

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