Course Details
Day 1
Topic 1: Setting up 3ds Max
- File/system unit scale
- Preparing your scripts
- Vray-standard Material converter
- Ts Tools
- Steamroller
- Editing TS_TOOLS
Topic 2: Getting 3ds max model ready for unreal engine
- Materials name
- Mesh name
- Ensure system unit scale is in cm
- Convert Vray Materials to standard*
- Ungrouping and removing lights/camera
- Removing backface cull
- Steamroller Script
- Ts tools export to FBX
- FBX Settings
- TS tools copy locations
Topic 3: Basic Navigating in unreal engine
- Creating a new Project
- Using a blank project type with no starter content
- Choosing the first person shooter project type
- Moving around in unreal engine
- Layouts
Topic 4: Exporting models and importing into unreal engine
- Import objects without ts tools
- Importing objects(no collision and no uv unwrap)
- Copy locations using ts_tools
Day 2
Topic 5: Lighting
- Adding a skybox
- Skylight and lightmass portal
- Directional light
- Spot lights and pointlights
- Lightmass Importance Volume
- First build to check for missing uv unwrap
Topic 6: Materials
- Diffuse map
- Metallic map
- Normal Map
- Roughness Map
- Specular Maps
- Emissive and multiplier
- Quick way to change UV
Topic 7: Setting up controllers and running on VR set
- Configuring controller
- Test on VR set
Course Info
Promotion Code
Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target Age Group: 18-65 years old
Minimum Software/Hardware Requirement
Software:
Please download and install Unreal Engine from https://www.unrealengine.com/en-US/download
Hardware: Window or Mac Laptops
Job Roles
- Game Developer
- 3D Artist
- Level Designer
- VR Developer
- AR Developer
- Gameplay Programmer
- Technical Artist
- Game Designer
- UI/UX Designer
- Animator
- VFX Artist
- Sound Designer
- Game Tester
- Game Producer
- Creative Director
Trainers
Dexter Fang: Dexter Fang is a digital innovation specialist passionate about creating immersive learning experiences through digital twins, bringing historical, speculative, and practical environments to life. Currently pursuing a Master’s by Research, Dexter focuses on collaborative virtual reality and the development of cutting-edge learning platforms.
With a successful background in both specialist and executive roles, Dexter is a servant leader driven to exceed project goals by relentlessly pursuing excellence. Outside of work, he enjoys exploring the world through drone photography, building mechanical models, and dreaming of traversing every habitable continent in a Land Rover. His passion for understanding how things work fuels his commitment to creating impactful and engaging virtual experiences.
Customer Reviews (3)
- will recommend Review by Course Participant/Trainee
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1. Do you find the course meet your expectation? 2. Do you find the trainer knowledgeable in this subject? 3. How do you find the training environment - will recommend Review by Course Participant/Trainee
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1. Do you find the course meet your expectation? 2. Do you find the trainer knowledgeable in this subject? 3. How do you find the training environment - wil recommend Review by Course Participant/Trainee
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1. Do you find the course meet your expectation? 2. Do you find the trainer knowledgeable in this subject? 3. How do you find the training environment