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Enhance Your Employability with Certified Skills and Courses in Singapore - WSQ , IBF-STS, Skills Certification

WSQ - C# Programming Methodologies for Unity Game Development

Step into the realm of game development with our C# Programming Methodologies for Unity Game Development course. This intensive program is tailored to impart essential skills in using C# methodologies, specifically designed for Unity game development. Participants will learn to determine basic software components to meet functional specifications of Unity games, a crucial skill for aspiring game developers. The course is structured to provide a thorough understanding of applying C# methodologies in game software creation, ensuring a robust foundation in developing intricate and engaging games.

The course further delves into the nuances of identifying C# controls and functionalities crucial for meeting game software design requirements. As you progress, you'll explore the depths of C# object-oriented programming methodology, an essential aspect of modern game development in Unity. This includes a focus on producing well-documented C# design with version control, aligning with user specifications and industry standards. By the end of this course, you will not only have gained theoretical knowledge but also practical experience, enabling you to evaluate and implement effective programming solutions for Unity game development. This comprehensive training is ideal for those looking to excel in the ever-evolving field of game development using C#.

Learning Outcomes

By end of the course, learners should be able to:

  • Determine basic software components using C# methodologies to meet Unity game functional specifications.
  • Apply C# methodologies for Unity game software creation.
  • Identify C# controls and functionalities to meet Unity game software design requirements.
  • Evaluate C# object oriented programming methodology for Unity software design
  • Produce C# design documentation with version control to meet user specifications.

Course Brochure

Download WSQ - C# Programming Methodologies for Unity Game Development Brochure

Skills Framework

This course follows the guideline of Software Design ICT-DES-3005-1.1 under ICT Skills Framework

Disclaimer

Note that we are not affiliated with Unity. To get the official certification, please register on Pearson Vue Test Center

Certification Exam at Pearson Vue

Once you are prepared for the exam, you can register for the certification here. We are Authorised Pearson Vue Testing Center. You can take the certification exam at our test center. Note that the course fee does not include the certification exam fee.

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ Funding

WSQ funding is only applicable to Singaporeans and PR. Subject to eligibility, the funding support is subjected to funding caps.

Effective for courses starting from 1 Jan 2024
Full Fee GST Nett Fee after Funding (Incl. GST)
Baseline MCES / SME
$800 $72.00 $472.00 $312.00

Baseline: Singaporean/PR age 21 and above
MCES(Mid-Career Enhanced Subsidy): S'porean age 40 & above

Upon registration, we will advise further on how to tap on the WSQ Training Subsidy.


You can pay the nett fee (after the WSQ training subsidy) by the following :

SkillsFuture Enterprise Credit (SFEC)

Eligible Singapore-registered companies can tap on $10000 SFEC to cover out-of-pocket expenses.Click here to submit SkillsFuture Enterprise Credit

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used. Click here for SkillsFuture Credit submission

UTAP

Eligible NTUC members can apply for 50% of the unfunded fee from UTAP, capped up to $250/year and for members aged 40 and above, capped up to $500/year. Click here to submit UTAP

Course Code: TGS-2024042310

Course Booking

The course fee listed below is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

$800.00 (GST-exclusive)
$872.00 (GST-inclusive)

Course Date

* Required Fields

Post-Course Support

We provide free consultation related to the subject matter after the course. Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts and get back to you asap.

Course Cancellation/Reschedule Policy

We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
Note the venue of the training is subject to changes due to class size and availability of the classroom.
Note the minimal class size to start a class is 3 Pax.


Course Details

Topic 1: Introduction to C# Software Design in Unity 

  • Installing and setting Up Unity
  • Explore Unity Interface and components
  • Getting started with C# scripting in Unity
  • Understanding the structure of a C# script

Topic 2: Fundamentals of C# Scripting in Unity 

  • Event Functions in Unity C#
  • Variables in Unity C#
  • Public Variables in Unity C#
  • The Update Function In Detail
  • Function Basics in C#
  • Functions With Return Type & Parameters in Unity
  • If Else Statements in C#
  • More Conditions and Equality Checking
  • Understanding Boolean Variables
  • Introduction To Arrays in Unity C#
  • More About Arrays in C#
  • Understanding For Loops in C#
  • While Loops in Unity C# Scripting
  • Learning foreach Loops in C#
  • Switch Case Statements in C#

Topic 3: Unity Software Functionalities

  • Searching & Finding GameObjects in Unity
  • Getting Access To Components using GetComponent Function
  • Moving Rotating & Scaling with Transform Component
  • Instantiating Random Objects in C#
  • Repeatedly Calling Functions with InvokeRepeating
  • Working With Keyboards Inputs in Unity
  • Smooth Movement With Input.GetAxis
  • Working With Mouse Input In Unity C#
  • Working With Physics - Creating Player Controller
  • Shooting Bullets Using Physics
  • Checking Collisions in Unity with C#
  • Working With Triggers
  • Understanding LookAt function
  • Loading Scenes / Levels In Unity With C#

Topic 4: Unity Game Design using C# Classes and Objects 

  • Classes & Objects - Object Oriented Programming Concepts
  • Constructors in C# Unity
  • Using System.Serializable To Initialize Objects
  • C# Properties - Everything You Need To Know
  • Enums in C#
  • Inheritance in C#
  • Polymorphism Virtual Functions & Overriding in C#
  • Static Variables Functions & Classes in C#
  • Understanding Method Overloading in C#
  • Working With Attributes In Unity
  • Understanding Coroutines in Unity C#

Topic 5: Documentation and Version Control 

  • Why Use Version Controlling in Your Projects
  • Cloning and Creating New Repository
  • Practical Version Controlling Example
  • Branching Your Projects
  • Pushing Local Repository to GitHub

Final Assessment 

  • Written Assessment - Short Answer Questions (WA-SAQ)
  • Practical Performance (PP)

Course Info

Promotion Code

Promo or discount cannot be applied to WSQ courses

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target age group: 21-65 years old

Minimum Software/Hardware Requirement

Software:

Download and Install the following software

Hardware: Window or Mac Laptops

About Progressive Wage Model (PWM)

The Progressive Wage Model (PWM) helps to increase wages of workers through upgrading skills and improving productivity. 

Employers must ensure that their Singapore citizen and PR workers meet the PWM training requirements of attaining at least 1 Workforce Skills Qualification (WSQ) Statement of Attainment, out of the list of approved WSQ training modules.

For more information on PWM, please visit MOM site.

Funding Eligility Criteria

Individual Sponsored Trainee Employer Sponsored Trainee
  • Singapore Citizens or Singapore Permanent Residents
  • From 1 October 2023, attendance-taking for SkillsFuture Singapore's (SSG) funded courses must be done digitally via the Singpass App. This applies to both physical and synchronous e-learning courses.​
  • Trainee must pass all prescribed tests / assessments and attain 100% competency.
  • We reserves the right to claw back the funded amount from trainee if he/she did not meet the eligibility criteria.
  • Singapore Citizens or Singapore Permanent Residents who are DIRECT EMPLOYEE of the sponsoring company.
  • From 1 October 2023, attendance-taking for SkillsFuture Singapore's (SSG) funded courses must be done digitally via the Singpass App. This applies to both physical and synchronous e-learning courses.​
  • Trainee must pass all prescribed tests / assessments and attain 100% competency.
  • We reserves the right to claw back the funded amount from the employer if trainee did not meet the eligibility criteria.

 SkillsFuture Credit: 

  • Eligible Singapore Citizens can use their SkillsFuture Credit to offset course fee payable after funding.

 PSEA:

  • To check for Post-Secondary Education Account (PSEA) eligibility, goto mySkillsFuture portal and search for this course code.
  • Scroll down to "Keyword Tags" to verify for PSEA eligibility.
  • If there is “PSEA” under keyword tags, the course is eligible for PSEA.  
  • And if there is no “PSEA” under keyword tags, the course is ineligible for PSEA. 
  • Not all courses are eligible for PSEA funding.

 Absentee Payroll (AP) Funding: 

  • $4.50 per hour, capped at $100,000 per enterprise per calendar year.
  • AP funding will be computed based on the actual number of training hours attended by the trainee.

 SFEC:

  • If the Training Provider has submitted an enrolment for course fee grant claim in Training Partners Gateway (TPGateway), SSG would be able to derive SFEC funding based on this record. There is no need for enterprise to submit any claim request and the SFEC claim will be automatically generated and disbursed.
  • Where there is no such record, eligible employers are required to submit an SFEC claim after course completion via the SFEC microsite.
  • SkillsFuture Enterprise Credit (SFEC) Microsite 

Steps to Apply Skills Future Claim

  • The staff will send you an invoice with the fee breakdown.
  • Login to the MySkillsFuture portal, select the course you’re enrolling on and enter the course date and schedule.
  • Enter the course fee payable by you (including GST) and enter the amount of credit to claim.
  • Upload your invoice and click ‘Submit’

SkillsFuture Level-Up Program

The  SkillsFuture Level-Up Programme provides greater structural support for mid-career Singaporeans aged 40 years and above to pursue a substantive skills reboot and stay relevant in a changing economy. For more information, visit SkillsFuture Level-Up Programme

Get Additional Course Fee Support Up to $500 under UTAP

The Union Training Assistance Programme (UTAP) is a training benefit provided to NTUC Union Members with an objective of encouraging them to upgrade with skills training. It is provided to minimize the training cost. If you are a NTUC Union Member then you can get 50% funding (capped at $500 per year) under Union Training Assistance Programme (UTAP).

For more information visit NTUC U Portal – Union Training Assistance Program (UTAP)

Steps to Apply UTAP

  • Log in to your U Portal account to submit your UTAP application upon completion of the course.

Note

  • SSG subsidy is available for Singapore Citizens, Permanent Residents, and Corporates.
  • All Singaporeans aged 25 and above can use their SkillsFuture Credit to pay. For more details, visit www.skillsfuture.gov.sg/credit
  • An unfunded course fee can be claimed via SkillsFuture Credit or paid in cash.
  • UTAP funding for NTUC Union Members is capped at $250 for 39 years and below and at $500 for 40 years and above.
  • UTAP support amount will be paid to training provider first and claimed after end of class by learner.

Job Roles

  • Unity Game Developer
  • Software Engineer
  • Senior Software Developer
  • Game Designer
  • Technical Artist
  • Application Developer
  • VR Developer
  • AR Developer
  • Game Development Instructor
  • Interactive Media Developer
  • Systems Analyst
  • 3D Programmer
  • Quality Assurance Engineer
  • Mobile Game Developer
  • Technical Director

Trainers

Jyoti Chopra: Jyoti Chopra is ACLP trainer. She has professional experience in teaching Autocad, 3DsMax and Revit in a recognized teaching institute. She has been a AutoCad teacher with 4 years of experience in teaching designing principles and introducing students to designing softwares. She has experience as Architectural Designer performing design, simulation and drafting of various residential and landscape projects in Singapore. Her skillsets are AutoCAD, Revit, 3Ds Max. Adobe Photoshop and Furniture Design, Graphics, Sketching and 2D/3D Simulation. She is also Autodesk Certified Professional (Autocad).

Fritz Lim: Fritz is ACTA-certified, as well as a registered MOE instructor, and a graduate of the 2018 ConsenSys Blockchain Developer Program, with a Bachelor in Electrical and Electronic Engineering (Computer Specialisation) from Nanyang Technological University.

With more than 10 years of experience teaching at a local polytechnic, Fritz is passionate about imparting knowledge to teens, adults, and children. He believes that an education in technology and in how things work is essential for everyone, so that they can harness and invent the technologies of the future. He is excited about exploring anything related to computers and IT, with a keen interest in electronics and native cross-platform mobile app development so that our ubiquitous mobile phones can be conveniently used to control and interact with devices wirelessly and over the Internet. 

 

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